3D Work

Intro to Blender

I've always enjoyed creating, whether it was building with LEGOs or exploring software like Visual Studio, Blender, and FL Studio. My passion for programming grew out of this love for creative problem-solving, with 3D modeling in Blender being a close second. This year, I've committed to deepening my skills in 3D modeling, resulting in a series of renders that focus on a clean and playful aesthetic. Through this process, I've learned a lot about the modeling and rendering pipeline in Blender, such as working with glass materials and managing UV unwrapping. My goal is to create game-ready assets by refining my skills, optimizing polygons, and improving my workflow to become a more versatile game developer.